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The Hunters Hut - UE4

Project Development Blog: https://carlmaddisongpp.wordpress.com
A final year project working independently for 13 weeks from blockout to final renders, illustrating a Real time game environment inspired by the work of Evigeny Musienko and Read Dead Redemption 2. Throughout this scene I am using techniques such as a modular approach to structural modelling, PBR Procedural texture creation in Substance Designer and Painter, high to low poly baking, custom vertex normals and lighting for real time application in Unreal Engine.

Concept Art: https://www.artstation.com/artwork/eDO2G

Assets & Materials: https://www.artstation.com/artwork/QzNL54

The Hunters Hut - UE4